Sorry for the extended hiatus. I've been running about 50/50 win loss with this Army. While they are alot of fun to play, get alot of positive comments on the looks and conversions, and are a rarity on the scene; i have found a serious flaw in the current 5th edition of play.
The girls MUST get in close (melta/flamer template range) to be effective. And while the Exorcist is an outstanding tank (even if it requires 6's against Land Raiders or Monoliths) it relies on the luck of the dice for number of shots. The only other ranged weapons you get are from inducted IG...and then your dealing with limited fire power AND BS3. A 3 Meltagun unit on side armor of a Baal predator should at least hit once. But not when your inducted IG.
After several tournaments I have come to see the Sisters rely too much on the dice. If the dice fail, your stuck out in the open and usually get swept next turn.
Sure, you have the 3+ save...but your only T3 so your taking about %20 more wounds. Meaning more chances to fail the save.
An example: 6 Tau Pathfinders. I hit them with Heavy flamer, Flamer and kill them all. Then the next turn I get nailed by 3 Suits. At WS4/S3 I'm hitting on 4s, wounding on 5s. Not good enough to get the job done...Celestians destroyed (even with Preffered enemy).
Faith can help, but again your stuck relying on a dice roll to determine if your planned move will work or not. Ie: You have to move in to assault range forst, then HOPE you make a faith test to iether bump up your Initiative to get the first hit, or bump up your Strength to ensure wounds on something nasty. Then the dice fail. Tour stuck hitting last (dieing first) or just not assaulting because you can't hurt Armor 10. That was a trick I loved doing to vehicles. Bump up to S5, then assault the transport, tank, whatever. The look on the guys face when he realized he rally should have moved after all (free hits, thank you) is priceless. Even if I fail to damage, the other guy usualy pulls his vehicles back as fast as possible to keep that from happening again.
Of course if the dice fail you, your stuck facing getting a tank-shock and/or getting shot to pieces.
So, with sadness, I have decided to put the Girls away from regular play. I may bust them out for random fun games, but now that we are in the Tournament season it is time to bring out either the Space Marines (Lysander-Wing) or the Orks (2 WB, 125 Boyz, 11 PKs) and get a list tuned up in time for the SOCAL Smackdown in August.
Hopefully, GW will get a new Codex together within the next year and make the Girls competative again.
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