So, lots going on at work. Many 12 hour days. Not that I don't mind the overtime pay (considering the REAL unemplyment rate; 15-18 percent) it's rather nice having a stable job.
Well with alot of work Iv'e been neglecting the girls and the garage. But now thingsare slowing down and a new League is upon us.
Wednesday was a 1000 point game.
Mission: Capture the Grots. 5 grots start in the center and move 2d6 scatter each turn. They have a Blasta (S5, AP-), tankbusta bomb, and a power weapon. 5+ invul save. You can not kill tem by shooting. In assault they are I10. 1 wound on the rot means he is captured. At the beginning of each turn, when the grots move, any captured Grot on a roll of a 1 cause a S6 wound on one person in the squad holding him and he escapes. If he is in a transport with a squad, or held by a walker, (he cant be left alone in the transport) he causes a S10 hit on rear armor, then escapes.
The person holding the most Grots at the end of the game wins.
Deployment was pitced battle; 12" zones.
My force consisted of the Cannoness, 1 Celestian Squad (2x melta) in an Immolator, 2 girl squads (heavy flamer, flamer) in rhinos, 1 Exorcist, and an IG platoon (command squad, troop squad with commisar and auto-cannon, troop squad with auto-cannon).
The Eldar had an Avatar, a unit of Rangers, 2 units of Guardians (both reserved), a unit of Warp Spiders, and a Wraithlord (2 flamers).
I set up first and set the IG squad with commisar in a ruin centered in my zone. The Platoon Squad and other troop squad set up in a multi-story ruin on my right side. The girls set up centered on either side of the 1st squad.
The eldar castled every thing in the far right corner. Looks like he's ignoring the mission objectives for now.
Turn 1 I move the girls in Rhinos towards the now scattering grots. The Imolator moves towards the Eldar. The IG shoots everything they can at the Avatar (Girls may be queens of theMelta/Heavy Flamer...but against an Avatar they may as well be shooting themselves) causing 1 wound. The Exorcist shoots 2 missiles but cause no damage.
The Eldar move the Avatar, Wraithlord, and Spiders out of the corner ruin. The Rangers shoot up the IG in the right hand building, killing 2 guys.
Turn 2 comes the fun. 2 grots scattered back into the Eldar deployment area mid board, 1 grot ran towards 1 of my Rhinos, while the last 2 moved towards the other Rhino.
Both girl squads jump out and move in on the grots, the 2nd squad setting up a multi charge on 2 grots. I move the Immolator towards the Eldar to entice them into playing with it.
The IG auto-cannons put another wound on the Avatar, as does the Exorcist. The girls charge the grot and capture all 3, loosing 2 girls from 1 squad in the process.
The Eldar move through difficult terrain towards the Immolator, but roll lousy and only move an inch or so. The Rangers shot more of the IG, and caused the squad on the right to break.
Turn 3 the remaining grots meander in the Eldar back field.
I get my girls back inside their Rhinos and take off towards the Left side intending to put distance between them and the Eldar (and completely forgetting the Guardians in reserve).
I move the Immolator close in and torch the warp spiders...with no effect. The broken IG squad hits the edge of the world and disapears into the ether. All the shooting does exactly nothing. Yeah.
The Eldar move in on the Immolator The Spiders surrounding a side and back while the Avatar and Wraithlord move in on the otherside. The intention to kill the Immolator without an explosion so everyone inside dies. The 2 Guardian Squads come on, one from the left (the direction my Rhinos ran to) and one from his deployment zone.
The Left Guardians shoot at the Rhino to no effect and the other Guardians prepare to take on a grot. In assault the Left Guardians assault the Rhino and shake it...but now their nice and bunched up. The center Guardians capture a grot. The Avatar and Wraithlord suceed in killing the Immolator and the ladies inside (Celestians and Cannoness).
Turn 4: I roll a 1 for the Guardians ust aptured Grot. He kills a Guardian and escapes, moving off the edge and gone forever.
The girls in the just assaulted Rhino jump out and move to flank the Guardians. The 2nd Rhino moves back towards the centered IG squad. The Exorcist pops the Avatar and kills him. The auto-cannons kill a spider. The girls who jumped out of the rhino cut loose with flame and rapid fire bolters. The surving 3 Guardians bug out and head home (broken).
His spiders move towards the center IG squad while the Wraithlord rolls a 1 and spots some shiny navel lint to contemplate for a turn. The remaining Guardian squad moves in on the last Grot. The broken Guardians continue the long march home.
The spiders shoot up the Rhino with 2 grots and kill it, forcing the girls out. The centered Guardians capture their Grot and move into cover.
Turn 5: 1 of the 2 Grots from the girls squad gets a 1, kills a girl, hen runs towards theSpiders. The disembarked girls on the left get back in their rhino and chase down the Guardians to keep them moving. Everyone else dumps fire into the spiders and kill a few, too few. The Exorcist puts a wound on the Wraithlord to give him something to think about.
The Spiders move into position and set up on the grot that just got away. The Wraithlord moves towards the center IG unit. The Spiders move in and capture the grot.
We are now tied 2 each....with a roll for turn 6 to go on.
Turn 6 I bring the girls on foot from behind the Rhino wreck. Everything goes on the spiders. Fire and flame. Rapidfire bolters and Las guns, auto-cannons, and the Exorcist. In the end the last spider dies and the grot remains. The Wraithlord is too far away to catch the grot and has my IG squad between him and the grot anyways.
He moves the Wraithlord hoping for a turn 7 and the grot to move towards him alot.
The dice gods do not favor him as the game ends with the roll of a 2.
I hold 2 grots and he holds 1.
While most people would question the value of sacrificing the Immolator and its cargo, I felt it more important to keep him occupied on that board edge while putting distance between my girls and the 2 units that would destroy them with relative ease and impunity; The Avatar andWraithlord. The only thing different I would have done was disembark the Cannoness early so she could use her 2+ invul and Eviscerator to go after either of these units. As it was I used no faith throughout the game.
Next week is an off week for the League so this gives me some time to work on some new units to go out on "dates of Exterminatus" with the ladies.
I've also looked at Spartan Games "Firestorm: Armada" which has gotten quite a fan base recently. I've got a bunch of old Battlestar minis that would be great for this game.
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