Tuesday, January 26, 2010

A site for my Sisters of Battle

Welcome to the inaugural entry for my Sisters of Battle.
For the uninitiated the Sisters are a gaming Army from the Games Workshops (r) Warhammer 40000 universe.

My girls got started in December of 2009. After years of playing Space Marines and Orks (WAAAAGGGHHHHH) I decided it was time for a change. A major change. Not only did I start a new Army, but I've also decided to convert the trash pit some would call a garage into a full up gaming room.

So, after taking 2 weeks off work in December I've put together a respectable Army...painted and based no less. While Games Workshop makes great models, I've always been a converter at heart; my love for the Ork Army coming through.
I decided to go with Sisters and inducted I-Guard. Not only wil his give me flexibility, but this will also put together a core Guard Army should I decide to expand in that direction.
My Sisters list:
HQ: Canoness; Book, Cloak, Bolt Pistol, Eviscerator.
Elites: Celestian 1; bolter x 2, Melta gun x 2, Vet with Book, Bolt Pistol, Brazier. Mounted in an Immolator (Twin-Link Heavy Flamer, extra armor, smoke)
Celestian 2 & 3; bolter x 2, melta gun, heavy flamer, Vet with book, bolt pistol, brazier. Mounted in an Immolator as above.
Troops: 2 squads of Sisters; bolter x 7, flamer, heavy flamer, vet with book, melta bombs, bolt pistol, brazier. Mounted in Rhinos with extra armor and smoke.
Heavy: Exorcist x 3. Enough said.
Inducted Imperial Guard:
Infantry Platoon 1:
Command squad with heavy weapon team (Autocannon).
Infantry squad 1-1: Commisar attached, heavy weapon team (autocannon), Plasmagun x1.
Infantry squad 1-2: Heavy weapon team (autocannon).
Infantry squad 1-3: Heavy weapon team (autocannon).
Infantry Platoon 2:
Command squad with heavy weapon team (autocannon).
Infantry squad 2-1: Commisar and heavy weapon team (autocannon), Plasmagun x 1.
Infantry squad 2-2: Heavy weapon team (auto cannon).

This setup gives me 3-18 S8 shots from the Exorcists. Excellent for killing tanks, Monsterous Creatures, Demon Princes, and even Teminator squads who try and teleport in.
An HQ with a S6 weapon with a 2+ invulnerable save on 3 wounds. The lady has already taken out entire Terminator Squads without taking a single wound. You go girl.
4 Melta guns (1 Celestian squad with 2 for tank hunting) mounted. Perfect for killing vehicles. Transports (Rhinos, Trukks, etc) die quick, which is great for Kill Point missions. Don't forget, Immolators still fall under older 3rd edition rules...2 girls can pop the hatch and fire. The girls dump melta into the transport, the Immolator toasts whatever jumps out.
2 regular flamers (and 5 one shot Braziers), 4 Heavy Flamers, and 3 Immolators. Bring on the new T4 Tyranid swarms.
And all of those S7 shots from the Guard. 7 Autocannons and 2 Plasmaguns. Kills transports and T6+ characters pretty quick. Not to mention if a swarm Army gets too close the Commander orders "1st Rank FIRE 2nd Rank FIRE" and you can send a ton of S3 shots down range. With the Infantry Squads ability to combine into 1 big unit that could mean up to 60 shots in one volley. Not including the Autocannons,Plasma, and the pistols. Even if the swarm survives and does not break, they end up assaulting a tarpit with several SGTs and a Commisar (Stubborn and Summary Execution) geared for Close Combat. Sure, you will kill off some Lasguns, but not enough.

So that is the list and the philosophy behind it. In future posts I hope to cover battle reports and critiques of what worked and what did not, the Conversions I have done to my models and my garage, and perhaps even a piccy or 2 (hundred).
For now, a new venture starts. Comments are always welcome.

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